Key Takeaways
- Nexon Games is the Pangyo-based developer behind The First Descendant (UE5, launched July 2024), Mabinogi Mobile (launched in Korea March 2025), and the in-development Project HP, sitting inside the broader TSE-listed Nexon Co. (3659) group founded by the late Kim Jung-ju in 1994.
- The canonical application path is recruit.nexon.com (the Nexon Group recruiting portal). Korean job-board listings on Saramin, JobKorea and Wanted typically mirror the same roles but route back to the Nexon recruit site.
- Korean-language resume plus a real 자기소개서 (self-introduction essay) are mandatory for most Korean-resident roles. English CVs are welcome as a supplement, especially for engineering and global publishing tracks.
- Engine and live-service expertise dominate the bar: Unreal Engine 5 for First Descendant and Project HP, Unity for Mabinogi Mobile, and proprietary engines for legacy titles, all paired with shipped Live Ops experience.
- Compensation for senior IC and lead roles in Korean AAA studios typically falls in the 70-100M KRW base range, with signing bonuses, incentive bonuses tied to Group performance, and Nexon Co. equity components for senior contributors.
- Foreign-national hiring is real but limited; expect to need an E-7 specialty visa, a clear discipline match, and either Korean working ability or a globally-facing role on titles like The First Descendant.
- Crunch and live-ops on-call are real considerations. The 52-hour law applies but seasonal launches stretch it; ask directly about workload, post-launch stabilisation patterns, and how the team handled the First Descendant launch in 2024.
- Post-2022 governance under the Kim Jung-ju succession is more conservative on M&A and more disciplined on capital returns, but more ambitious on flagship new IP. Senior-level candidates should be ready to discuss how they balance live service longevity against new IP risk.
- Offers from Nexon Games are most often lost to NCSoft (Pangyo, also AAA), Krafton (Yongsan/Pangyo, console-grade ambitions and PUBG comp), Smilegate (Pangyo, Lost Ark and CrossFire), and increasingly Shift Up. If you have parallel processes, run them on the same timeline so you can compare written offers.
About Nexon Korea
Application Process
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1
Confirm the role on Nexon's official Korean recruiting portal at recruit
Confirm the role on Nexon's official Korean recruiting portal at recruit.nexon.com (the Group-wide hub) and on the Nexon Games-branded careers page reachable from nexon.com/games. Korean job boards Saramin, JobKorea and Wanted typically mirror the same listings, but the canonical application is submitted on the Greeting/Nexon recruit site so that the role ID and recruiter routing are correct.
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2
Create an account on recruit
Create an account on recruit.nexon.com with a Korean mobile number (real-name verification, 본인인증, is required for most permanent roles). Foreign applicants without a Korean phone can usually use the email-only flow but may have to follow up with a recruiter to complete identity verification before an offer.
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3
Prepare a Korean-language resume (이력서) and self-introduction letter (자기소개서, jagi
Prepare a Korean-language resume (이력서) and self-introduction letter (자기소개서, jagi-sogaeseo) in the Nexon template. The 자소서 is not a Western cover letter; it is a structured 3-5 prompt essay (motivation, strengths/weaknesses, a project you are proud of, why Nexon, long-term goals). Even bilingual postings expect a Korean 자소서 for Korean-resident roles. A separate English CV is welcome as an attachment for engineering and art roles where international experience is relevant.
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4
Attach a portfolio appropriate to the discipline: a shipped-game reel and ArtSta
Attach a portfolio appropriate to the discipline: a shipped-game reel and ArtStation link for art, a GitHub or shipped-title log for programmers, design docs and playable prototypes for designers, and a localisation sample for LQA. For The First Descendant and Project HP teams, Unreal Engine 5 work and live-service experience are explicitly weighted.
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5
Expect a multi-stage interview: (1) document screening by the recruiting team, (
Expect a multi-stage interview: (1) document screening by the recruiting team, (2) a written assignment or coding test for engineering and design roles (typically a take-home with 3-7 days), (3) a first-round practical interview (실무 면접) with the hiring team lead and a peer, (4) an executive or culture-fit interview (임원 면접) with a director or studio head, and (5) reference checks plus a salary and conditions negotiation with HR. End-to-end timelines run four to eight weeks.
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6
Negotiate the offer in writing
Negotiate the offer in writing. Korean offers will specify base salary, signing bonus (사이닝보너스, common at senior levels), incentive structure (성과급, tied to studio and Group performance), stock or RSU eligibility (Nexon Co. 3659.T equity for senior contributors), relocation assistance for Pangyo, and 4대보험 (the four mandatory insurances). For experienced hires, push back on the first number; Korean game-industry comp is meaningfully negotiable, especially against a competing offer from Krafton, NCSoft or Smilegate.
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7
Onboarding happens at the Pangyo office (Nexon Korea HQ campus)
Onboarding happens at the Pangyo office (Nexon Korea HQ campus). New hires complete a security and IP induction, get assigned to a 본부 (division) and 팀 (team), and typically have a 3-month probation (수습 기간) during which performance is reviewed before regular employment is confirmed.
Resume Tips for Nexon Korea
Write a Korean-language 이력서 in the Nexon-supplied template if one is offered; ot
Write a Korean-language 이력서 in the Nexon-supplied template if one is offered; otherwise use a clean one- or two-page Korean format with a photo block, education, career history (most recent first), shipped-title list, skills, certifications and a portfolio URL. Recruiters at Korean game companies still expect this layout and parse it faster than a Western CV.
Treat the 자기소개서 as a real evaluation artifact, not a formality
Treat the 자기소개서 as a real evaluation artifact, not a formality. Answer each prompt in 600-1,000 Korean characters, anchor every claim in a specific project or metric, and explicitly connect your motivation to a Nexon title or studio direction (for example The First Descendant's seasonal model, Mabinogi's 20-year live-ops legacy, or the studio's stated push into new IP). Generic 'I love games' essays are screened out.
Lead your shipped-title list with concurrent users, MAU, revenue or platform lau
Lead your shipped-title list with concurrent users, MAU, revenue or platform launches you personally contributed to. Korean game studios weigh shipped-and-operated experience above degree pedigree once you are past entry level. If you worked on a live service, state the LiveOps cadence you owned (weekly patch, seasonal content, balance updates) and the size of the team you collaborated with.
Be explicit about engine and toolchain: Unreal Engine 5 (with Nanite/Lumen), Unr
Be explicit about engine and toolchain: Unreal Engine 5 (with Nanite/Lumen), Unreal Engine 4, Unity, or Nexon's proprietary engines and tooling used on MapleStory, Mabinogi and KartRider. For The First Descendant and Project HP, deep UE5 skills (Blueprints plus C++, Niagara, gameplay ability system, replication for online play) are differentiating. For Mabinogi Mobile and mobile teams, Unity plus mobile performance and store-compliance experience matters.
For art roles, attach an ArtStation portfolio sized for the target role (charact
For art roles, attach an ArtStation portfolio sized for the target role (character, environment, technical art, concept, UI, animation, VFX). For technical art and rendering engineers, include shader and pipeline samples. Korean studios respond strongly to portfolios that show range and a clearly defined personal style rather than a hundred similar pieces.
For programming roles, list languages and systems precisely: C++ (engine and gam
For programming roles, list languages and systems precisely: C++ (engine and gameplay), C# (Unity, tools), Python (build/automation), Go or Java for backend, and proven experience with multiplayer netcode, dedicated servers, anti-cheat integration, matchmaking, and large-scale Live Ops infrastructure. Open-source contributions and a public GitHub help, but shipped multiplayer titles help more.
If you are a foreign applicant, do not hide it
If you are a foreign applicant, do not hide it. State your Korean proficiency honestly using TOPIK level or a clear self-assessment (business fluent, conversational, beginner). Nexon Games hires non-Korean talent for a small set of roles (specialist art, senior engine, global publishing, English narrative on global IPs like The First Descendant), but the bar is high and the visa path (E-7 specialty work visa) requires a degree match and salary minimum.
Tailor for the studio, not the group
Tailor for the studio, not the group. Nexon Co. is a holding company in Tokyo; Nexon Korea is the publisher; Nexon Games is the developer for The First Descendant, Mabinogi Mobile and Project HP. Reference the correct entity and the correct title; sending a Mabinogi-only resume to a First Descendant team or vice versa signals you did not read the posting.
Interview Culture
Interviewing at Nexon Games sits at the intersection of three cultures and you should prepare for all of them.
What Nexon Korea Looks For
- Demonstrable shipped experience on online or live-service games, ideally with concurrent-user counts, monetisation outcomes, or platform-launch credits you can talk about in detail.
- Deep Unreal Engine 5 ability for The First Descendant, Project HP and other AAA-track teams, or strong Unity plus mobile performance skill for Mabinogi Mobile and mobile-first teams.
- Comfort with Korean live-service operating rhythms: seasonal patches, balance updates, anti-cheat coordination, KPI-driven content planning, and rapid hotfix discipline without burning the team out.
- Korean business fluency in writing and speaking for Korean-resident roles. For globally-facing roles on The First Descendant, English fluency at a working business level alongside Korean reading comprehension.
- A portfolio or shipped-title record that shows craft and consistency, not just volume. Korean leads weight 'taste' (감각) and execution discipline highly.
- Resilience and emotional steadiness. Nexon has been through founder loss, an inheritance crisis, a major IPO-attempt cancellation, and high-stakes launches; teams want people who keep shipping when conditions move.
- Willingness to operate inside a Korea-Japan listed-company governance model, including stricter security, IP, and disclosure norms than a private studio.
- A genuine, specific point of view about Nexon's portfolio. Interviewers can tell within two minutes whether you have actually played The First Descendant past the early game, dipped into Mabinogi or MapleStory, or only read Wikipedia.
Frequently Asked Questions
Where is Nexon Games actually located and do I have to be in Korea?
What does compensation typically look like for senior roles?
Why do candidates reject Nexon Games offers in favour of NCSoft, Krafton, Smilegate or Shift Up?
Does Nexon Games hire foreign nationals who do not speak fluent Korean?
What is the actual workload like? Is crunch as bad as people say?
How is the post-Kim Jung-ju succession affecting hiring and strategy?
What ATS or recruiting system does Nexon use, and where do I apply?
How long does the interview process take and what stages should I expect?
What kind of portfolio matters most for The First Descendant and Project HP teams?
How does Nexon Games relate to the rest of the Nexon Group on paper?
Open Positions
Nexon Korea currently has 15 open positions.
Related Resources
Career Guides for Nexon Korea Roles
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Sources
- Nexon Co., Ltd. - Tokyo Stock Exchange listing and corporate profile (3659) —
- Nexon Co., Ltd. official corporate site (Tokyo) —
- Nexon Korea official site —
- Nexon Group recruiting portal —
- Nexon Games studio page (within nexon.com) —
- The First Descendant official site —
- Reuters coverage of Nexon founder Kim Jung-ju's death (March 2022) —
- Korea Game Industry Workers' Union (게임산업종사자노조) —