Key Takeaways
- Nexon Games is the principal in-house development studio behind The First Descendant, Blue Archive, HIT2, and shared support work on MapleStory, Dungeon Fighter Online, MABINOGI, and KartRider; applying here is applying to a working studio, not to Nexon's publishing arm.
- The studio is headquartered in Pangyo Techno Valley in Seongnam, just south of Seoul; nearly all roles are on-site or hybrid in Pangyo, and remote-first roles are rare outside of select senior engineering and global publishing positions.
- Apply through the official Nexon careers portal (career.nexon.com), and filter explicitly for Nexon Games postings; Nexon Korea, NEOPLE, and Nexon Games each post separately and the hiring teams do not share pipelines.
- Korean-language resume (이력서) and self-introduction (자기소개서) are required for the vast majority of studio-floor roles; English-only applications are accepted only for explicitly tagged global or expat-track positions.
- The interview loop is two rounds plus a take-home for most disciplines: a deep practical interview with the hiring team, then an executive or culture-fit interview with studio leadership and HR.
- Live-service fluency is the single most repeated theme in hiring feedback; show measurable KPI ownership (retention, CCU, ARPPU, frame time, crash rate) on a shipped title rather than abstract methodology.
- Compensation is competitive within Korean industry norms with performance bonuses tied to live-service results and equity exposure indirectly via the Tokyo-listed parent NEXON Co., Ltd.; expect pay bands to trail US-coastal AAA studios but lead most of the rest of the Korean market.
- Nexon Games hires year-round rather than in fixed cohorts; act on roles within two weeks of posting because senior positions on flagship titles typically close fast.
- Stable tenure (2+ years per prior role) and a specific, well-researched answer to 'why Nexon Games' weigh heavily in the final-round decision; generic 'I love Nexon games' answers consistently underperform.
About Nexon Games
Application Process
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1
Find open roles on the official Nexon recruiting portal at career
Find open roles on the official Nexon recruiting portal at career.nexon.com (Korean) or careers.nexon.com (global), filtering by 'Nexon Games' as the employing entity since Nexon Korea, NEOPLE, and Nexon Games each post separately under the Nexon umbrella.
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2
Create a Nexon recruiting account and complete the standardized application form
Create a Nexon recruiting account and complete the standardized application form, which requires Korean-language personal history (이력서) and a self-introduction essay (자기소개서) of roughly 1,000-2,000 characters covering motivation, strengths, project experience, and long-term goals.
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3
Submit a portfolio link (ArtStation, GitHub, personal site, or PDF) for art, des
Submit a portfolio link (ArtStation, GitHub, personal site, or PDF) for art, design, and engineering roles; live-service producer and PM roles instead require detailed project case studies with measurable KPIs such as DAU, retention, ARPPU, or live-event uplift.
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4
Pass the document screening (서류전형), then complete a role-specific assessment: a
Pass the document screening (서류전형), then complete a role-specific assessment: a take-home programming task or LeetCode-style coding test for engineers, a level or system design exercise for designers, an art test for 3D and concept artists, and a written case for producers and analysts.
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5
Attend a first-round practical interview (실무면접) with the hiring team lead and tw
Attend a first-round practical interview (실무면접) with the hiring team lead and two to four senior peers, conducted in Korean, focused on prior project depth, technical reasoning, and how you collaborate inside a strike team on a live game.
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6
Attend a second-round executive or culture-fit interview (임원면접) with the studio
Attend a second-round executive or culture-fit interview (임원면접) with the studio head, head of HR, and a senior director, covering long-term career fit, alignment with Nexon Games' live-service philosophy, and references from prior employers.
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7
Receive a written offer with annual salary, performance bonus structure, signing
Receive a written offer with annual salary, performance bonus structure, signing or relocation package if applicable, and a start date that typically falls 30-60 days after offer signing to accommodate Korea's standard one-month notice period.
Resume Tips for Nexon Games
Submit a Korean-language resume (이력서) and self-introduction (자기소개서) for any role
Submit a Korean-language resume (이력서) and self-introduction (자기소개서) for any role based in Korea; English-only resumes are accepted only for global publishing, English localization, or expat-track engineering roles posted as 'English OK'.
Lead with shipped titles, not job titles: list every game you contributed to wit
Lead with shipped titles, not job titles: list every game you contributed to with platform, engine, your specific role, team size, and one quantified outcome (concurrent users, retention lift, frame-time reduction, crash rate, art assets shipped).
Name the engines and toolchains you have actually used in production: Unreal Eng
Name the engines and toolchains you have actually used in production: Unreal Engine 5, Unity, proprietary engines, Perforce, Jira, ShotGrid, Houdini, Maya, Substance, Wwise, FMOD, Jenkins, Unreal Insights, RenderDoc, and any in-house build pipelines.
For engineers, quantify performance work with hard numbers: 'reduced GPU frame t
For engineers, quantify performance work with hard numbers: 'reduced GPU frame time from 14ms to 9ms on PS5 base profile,' 'cut server tick CPU by 32% under 200-CCU load,' 'eliminated a 7% crash bucket on Android Adreno devices'.
For artists, link an ArtStation portfolio with breakdowns showing topology, UVs,
For artists, link an ArtStation portfolio with breakdowns showing topology, UVs, texture work, and in-engine screenshots; raw renders without engine context underperform because Nexon Games ships into shipping pipelines, not portfolio reels.
For designers and producers, show live-ops literacy: cite seasonal events, battl
For designers and producers, show live-ops literacy: cite seasonal events, battle passes, gacha or shop tunings, balance patches, or LiveOps calendars you owned, and include the metrics those interventions moved.
Mention any Korean language proficiency level (TOPIK level if you have one) for
Mention any Korean language proficiency level (TOPIK level if you have one) for non-Korean candidates; Korean fluency is required for most studio-floor roles, while English-only roles cluster in global publishing, community, and select senior engineering positions.
Keep the document to two pages, use a clean single-column layout that the Nexon
Keep the document to two pages, use a clean single-column layout that the Nexon ATS can parse cleanly, and avoid graphics-heavy templates that break tag extraction in the recruiting platform's parser.
ATS System: Nexon Recruiting Portal (proprietary)
Nexon group companies, including Nexon Games, Nexon Korea, and NEOPLE, share a proprietary in-house recruiting platform hosted at career.nexon.com. The system is not a standard ATS like Greenhouse, Workday, or Lever; it is a Korean-language portal with a structured profile, a required self-introduction essay (자기소개서) with multiple prompts, role-specific document uploads, and an internal pipeline for document screening, assessment scoring, and interview scheduling. Each posting routes applications to the specific subsidiary that owns the role.
- Create a single Nexon recruiting account and fill out the master profile completely once; subsequent applications pull from this profile, and incomplete profiles are filtered out before a human reviews them.
- Write the self-introduction essay (자기소개서) in Korean using the four standard prompts (motivation, strengths and weaknesses, key project experience, long-term career goal); each section should be 500-1000 characters with concrete examples rather than generalities.
- Upload the portfolio as a single PDF under 20MB or as a stable external link (ArtStation, GitHub Pages, personal domain); the portal does not reliably embed Notion, Google Drive previews, or large multi-file uploads.
- Filter postings explicitly by company entity ('Nexon Games' vs 'Nexon Korea' vs 'NEOPLE') so your application routes to the correct hiring team; cross-entity transfers mid-pipeline are not supported.
- Submit applications during Korean business hours (KST); the portal occasionally flags off-hours bulk submissions for additional review, and time-zone-localized timestamps appear in the recruiter's queue.
- Save the application reference number (job posting ID) when you submit; recruiter follow-ups and status checks reference that ID, not your email address.
Complete Nexon Recruiting Portal (proprietary) Resume Guide →
Interview Culture
Interview culture at Nexon Games reflects the dual identity of a Korean enterprise game maker shipping global console-grade titles.
What Nexon Games Looks For
- Demonstrated ability to ship: candidates who have taken at least one title from milestone build through commercial launch and into post-launch operations, even on a small team, are weighted significantly higher than those with prototype-only experience.
- Live-service mindset: comfort with the operating cadence of a game that is never 'done', including seasonal content, balance patches, hotfixes at unsociable hours, and accountability for player-facing KPIs over long horizons.
- Engine-grade depth: senior Unreal Engine 5 fluency for engineers and technical artists on console-shipping teams (Niagara, Chaos, Mass, Lumen, Nanite, networking, Insights profiling), or equivalent depth in Unity for mobile and Blue Archive teams.
- Korean enterprise communication norms: the maturity to operate inside a hierarchical Korean studio, accept direct production feedback without defensiveness, and escalate disagreements through structure rather than around it.
- Cross-cultural production literacy for global teams: the ability to coordinate across Korean studio leadership, Japanese parent company stakeholders at NEXON Co., Ltd. in Tokyo, and English-speaking publishing, marketing, and community partners in North America and Europe.
- Player obsession backed by data: candidates who can read a retention curve, a funnel, or a monetization cohort and connect it back to a specific design or engineering decision tend to advance through the executive round.
- Portfolio quality over portfolio volume: the studio prefers three to five deeply documented projects with breakdowns over a sprawling reel of unfinished work, especially for art, technical art, and design hires.
- Long-term commitment signals: stable tenure at prior studios (typically 2+ years per role) and a coherent narrative about why Nexon Games specifically, not Nexon as a brand or 'a Korean game company in general', is the next step.
Frequently Asked Questions
Is Nexon Games the same company as Nexon Korea or NEXON Co., Ltd.?
Do I need to speak Korean to work at Nexon Games?
Where is Nexon Games located and is remote work available?
What engines and tech stacks does Nexon Games use?
Does Nexon Games sponsor work visas for foreign hires?
How long does the Nexon Games hiring process take from application to offer?
What is compensation like at Nexon Games?
What is the work-life balance like at Nexon Games?
Should I apply to Nexon Games or to NEOPLE if I want to work on Dungeon Fighter Online?
Does Nexon Games offer internships or new-graduate hiring tracks?
Open Positions
Nexon Games currently has 1 open positions.
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