Key Takeaways
- Cygames hires through a custom recruit portal, not a standard ATS — apply at recruit.cygames.co.jp/career for full-time, fresh.cygames.co.jp for new grads, and hrmos.co/pages/cygames for part-time/freelance.
- Japanese language at JLPT N1 (preferred) or N2 (minimum) is effectively required for most HQ roles; submit Japanese 履歴書 and 職務経歴書 unless the JD explicitly invites English.
- The '最高のコンテンツを作る' (make the best content) philosophy is the operating principle — quality bar is famously high and overtime culture, while improved post-2020 reforms, remains more intense than Western studios.
- Granblue Fantasy: Relink (Feb 2024, PS5/PS4/PC) validated Cygames' console pivot; Project Awakening remains in development with no firm release window — a real signal of internal standards.
- Pay sits at the top of the Japanese gaming average (Capcom/Square Enix tier) but below US AAA studios on absolute terms; benefits, equipment, and studio amenities are strong.
- Regional studios (Osaka CY Tech, Saga, Sapporo, Fukuoka) offer real engineering and art career paths with somewhat better cost-of-living and, in some cases, slightly different production cultures than Tokyo HQ.
- Interview process is 2-3 rounds, conducted in Japanese, formal but substantive — show specific knowledge of the IP, depth in your craft, and long-term commitment, not generic enthusiasm.
About Cygames
Application Process
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1
Decide your channel first: 新卒 (new graduate, fresh
Decide your channel first: 新卒 (new graduate, fresh.cygames.co.jp) for current students graduating that academic year, 第二新卒 (second-new-grad, 0-3 years post-graduation), or 中途 (mid-career, recruit.cygames.co.jp/career) for experienced professionals. Part-time (アルバイト) and freelance roles route through HRMOS at hrmos.co/pages/cygames/jobs.
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2
Browse open roles at recruit
Browse open roles at recruit.cygames.co.jp/career, filter by職種 (job category — Engineer / Designer / Planner / 2D・3D Artist / Sound / QA / Corporate) and勤務地 (work location — Tokyo, Osaka, Saga, Sapporo, Fukuoka). Read the 必須条件 (required) and 歓迎条件 (preferred) lists carefully; Japanese gaming JDs are specific.
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3
Prepare a Japanese 履歴書 (rirekisho
Prepare a Japanese 履歴書 (rirekisho — standardized resume with photo) and 職務経歴書 (shokumu-keirekisho — detailed work history). Standard JIS templates are expected. For creative and technical roles, prepare a portfolio (PDF or web link) showing shipped titles, code samples, art reels, or game design documents — required for nearly all non-corporate roles.
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4
Submit through the role-specific application form on recruit
Submit through the role-specific application form on recruit.cygames.co.jp (custom portal — no LinkedIn Easy Apply, no Workday, no Greenhouse). HRMOS handles part-time and freelance applications. Auto-acknowledgement arrives within 1-2 business days; substantive screening response typically takes 1-3 weeks.
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5
Document screening (書類選考) is the first real gate
Document screening (書類選考) is the first real gate. The recruiting team plus a hiring manager from the relevant studio review your materials. Pass rate is genuinely competitive — Cygames receives high application volumes for popular IP roles and rejects most candidates before interviews.
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6
Interview rounds typically run 2-3 stages: a first interview with the hiring tea
Interview rounds typically run 2-3 stages: a first interview with the hiring team (often technical/portfolio-focused), a second interview with senior leadership or cross-team stakeholders, and a final interview with an executive or studio head. Engineering candidates should expect a coding test or technical exercise — sometimes take-home, sometimes on-site.
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7
Offer (内定) arrives in writing after final interview, typically within 1-2 weeks
Offer (内定) arrives in writing after final interview, typically within 1-2 weeks. Compensation is presented as annual salary (年収) with detailed breakdown of base, fixed allowances, and bonus structure. Negotiation is possible but more constrained than US norms — internal pay bands are taken seriously.
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8
Onboarding (入社) is generally aligned with the Japanese fiscal year (April 1 entr
Onboarding (入社) is generally aligned with the Japanese fiscal year (April 1 entry for new grads) or the first of the month for mid-career hires. Expect a structured orientation, mandatory compliance training, and assignment to a specific game team or studio after initial onboarding.
Resume Tips for Cygames
Submit a Japanese-language 履歴書 and 職務経歴書 unless the role explicitly states Engli
Submit a Japanese-language 履歴書 and 職務経歴書 unless the role explicitly states English is acceptable. Even bilingual roles strongly prefer Japanese-primary materials — submitting English-only signals you have not done the homework.
List shipped titles by name, your specific role, team size, your individual cont
List shipped titles by name, your specific role, team size, your individual contributions, and the platform. 'Worked on Granblue Fantasy' is meaningless; 'Battle system programmer on Granblue Fantasy: Relink (PS5), implemented status-effect resolution pipeline in C++ across a team of 12' is what gets reviewed.
For engineers, name the engines, languages, and tools you have shipped with — Un
For engineers, name the engines, languages, and tools you have shipped with — Unreal Engine 4/5, Unity, proprietary engines, C++, C#, Go, Python, Perforce, Jenkins, AWS — and quantify scale (concurrent users, data volume, frame budget).
For artists and designers, link a portfolio that loads quickly, requires no logi
For artists and designers, link a portfolio that loads quickly, requires no login, and shows production-quality work in the style range Cygames actually ships (anime/JRPG aesthetic for most titles, more Western-fantasy for Project Awakening / Relink).
For planners (プランナー / game designers), include playable prototypes, design docum
For planners (プランナー / game designers), include playable prototypes, design documents, or shipped systems you owned. 'Idea person' framing reads poorly; spec-and-ship framing reads well.
Highlight any CEDEC, GDC, or technical conference talks, published research, or
Highlight any CEDEC, GDC, or technical conference talks, published research, or industry community contributions — Cygames places real cultural weight on engineering and craft visibility.
Be explicit about Japanese language ability using JLPT levels (N1 strongly prefe
Be explicit about Japanese language ability using JLPT levels (N1 strongly preferred for HQ roles, N2 minimum for most non-international engineering positions). If you do not have N1, do not exaggerate — it will be tested in interviews.
Address relocation realistically
Address relocation realistically. If applying from overseas, state visa status (or the need for sponsorship), willingness to relocate to Tokyo/Osaka/Saga, and any Japan work history. Cygames does sponsor visas for the right candidates but the process is faster when you have already cleared that question.
ATS System: Custom Cygames recruit portal + HRMOS (for part-time/freelance)
Cygames runs its own bespoke career portal at recruit.cygames.co.jp for full-time mid-career roles and fresh.cygames.co.jp for new graduates. There is no Workday, Greenhouse, Lever, or SuccessFactors instance. Applications are submitted through role-specific HTML forms on the custom portal. Part-time (アルバイト) and freelance (フリーランス) positions are managed through HRMOS — a Japanese ATS by BizReach — at hrmos.co/pages/cygames/jobs. The Saga studio maintains a separate recruit subsite at cygames-saga.jp/recruit/.
- Identify the correct portal before you start: recruit.cygames.co.jp/career for full-time mid-career, fresh.cygames.co.jp for new grads, hrmos.co/pages/cygames for part-time and freelance, and cygames-saga.jp/recruit for the Saga studio.
- The custom portal does not parse resumes algorithmically — humans read every application — so plain-text keyword stuffing has no effect, but accurate role titles, technologies, and shipped products absolutely do.
- Most application forms accept PDF uploads for 履歴書 and 職務経歴書; expect strict file-size limits (often 5-10MB). For portfolios over the limit, use a clean external link (personal site, ArtStation, GitHub).
- Save a copy of every form before submitting. Custom portals occasionally session-timeout, and there is no draft auto-save like Greenhouse provides.
- On HRMOS (part-time/freelance), creating an account allows you to track application status; the custom portal sends status updates by email only — set up a filter so they do not land in spam.
Interview Culture
Cygames interviews are formal, calm, and substance-dense.
What Cygames Looks For
- Genuine, specific enthusiasm for at least one Cygames title — not 'I love anime games' but 'I have played Granblue Fantasy for six years and Relink reshaped how I think about action RPG combat systems.'
- Demonstrated quality obsession: shipped work where you can articulate what you cut, polished, or rebuilt to meet a higher bar, not just what you delivered on time.
- For engineers: depth over breadth. Strong fundamentals in your declared specialty (graphics, gameplay, server, tools, ML) backed by shipped systems, with bonus weight for proprietary-engine experience or low-level optimization work.
- Japanese language proficiency at JLPT N1 (strongly preferred) or N2 (minimum for most non-international roles); willingness to operate in a Japanese-default environment regardless of nationality.
- Collaboration evidence — Cygames teams are large, cross-functional, and discipline-rich. Solo-hero framing reads poorly; 'I worked closely with the planning team to spec the system, then iterated with QA and sound' reads well.
- Long-term commitment signals. Japanese hiring still rewards stability; a string of 12-month tenures will be questioned, and 'why Cygames specifically and why now' should have a clear answer.
- Cultural alignment with the '最高のコンテンツ' philosophy: candidates who treat shipping as the floor and craft as the ceiling, not the other way around.
- For console-track engineers and artists (Project Awakening, Relink): demonstrable AAA console experience or transferable skills (Unreal Engine, modern rendering, large-team pipelines, performance budgeting on PS5/Xbox Series hardware).
Frequently Asked Questions
What ATS does Cygames use?
Do I need to speak Japanese to work at Cygames?
Does Cygames sponsor work visas for foreign engineers?
How long does the Cygames application process take?
What is the work culture really like at Cygames? Is overtime as bad as people say?
How much does Cygames pay?
What is it like to work at the regional studios (Saga, Osaka, Sapporo, Fukuoka)?
What technologies and engines does Cygames use?
Can I work remotely at Cygames?
What does Cygames look for in a portfolio?
Open Positions
Cygames currently has 2 open positions.
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Sources
- Cygames 採用情報 (official recruitment landing page) —
- Cygames キャリア採用 (mid-career recruitment portal) —
- Cygames 新卒採用 (new-graduate recruitment portal) —
- Cygames HRMOS jobs (part-time and freelance portal) —
- Cygames Saga 採用情報 (Saga studio recruitment) —
- Cygames Tech Blog (engineering culture and stack) —
- Cygames Magazine (staff voice and company culture) —
- Cygames Corporate Information —
- Cygames Recruitment FAQ —
- Cygames Benefits (福利厚生) —