3D Artist
Recognized on the Inc. 5000 list of fastest-growing companies and named one of Austin’s Top Workplaces year after year. We invest in exceptional people — with a team of over 800 and growing — fostering our employees’ careers and celebrating them at every step of the way. Four Hands is where passion meets purpose and where your next chapter begins.
In This Role
- Create photo-real imagery by setting up lighting and fine-tuning camera settings in 3DS Max and V-ray
- Manage renders on the Chaos Cloud Render Farm; troubleshooting any issues that arise
- Use Davinci Resolve to create “Back to Beauty” composites using ACES color management
- Address and incorporate feedback given by leadership effectively
- Organize and manage digital assets used in projects to ensure easy accessibility and ensure adherence to established standards
- Clean up files and remove unnecessary assets to maintain efficiency
- Implement and maintain internal naming conventions across all 3D models to verify consistency and ease of hand-off between team members
- Create basic hard surface 3D models based on provided concepts, references, or technical specifications using 3DS Max
- Design and apply shaders from scanned textures to 3D models; enhancing realism by creating new shaders, modifying pre-existing shaders, or tiling textures
- Troubleshoot 3D files and assets, effectively communicating issues and resolutions when challenges arise
- Other duties as assigned, in accordance with training and qualifications
- Uphold the Core Values and be a valuable member of the Four Hands Team
- Be open and honest
- Reach for excellence
- Act with responsibility
- Value the whole person
- Enjoy the journey
The Ideal Person
- 5+ years experience in 3D art creation
- Bachelor’s degree in Media Arts or Animation, or other related field
- Advanced knowledge in 3D software such as 3DS Max, with a willingness to learn and adapt to new tools and techniques
- Advanced knowledge in Photoshop for texture creation
- Knowledge with V-Ray rendering technology and its application in creating lifelike visualizations
- Understanding of texture creation, including UV mapping, texture painting, and applying materials to 3D models to achieve realistic surfaces
- Mastery of lighting principles and techniques to create visually appealing scenes, including knowledge of different types of lights and their effects
- Ability to create a clean geometry through clean polyflow, quad polygons, and a non-destructive workflow
- Demonstrated adaptability to evolving project requirements and a proactive approach to learning and skill development