(Senior)Client Engineer - Rendering
(Senior)Client Engineer - Rendering
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Description & Requirements
As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.
EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. Our quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our team culture, which empowers us to create high-quality games and experiences worldwide.As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and strive for progress. We value team synergy and believe a relaxed working environment can yield better results. That's why we promote and support maintaining a healthy work-life balance.
EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. Our quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our team culture, which empowers us to create high-quality games and experiences worldwide.
As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and strive for progress. We value team synergy and believe a relaxed working environment can yield better results. That's why we promote and support maintaining a healthy work-life balance.
This is an onsite role in EA Shanghai Studio where you will report directly to the team Lead Engineer.
Responsibilities
You will use our existing game engine for game development, building upon the foundation of our current engine to enhance its functionality and performance.
You will implement and fine-tune real-time shaders, dynamic lighting, and post-processing effects to enhance visual fidelity while maintaining target frame rates.
You will develop new tools and improve existing ones based on our existing toolchain.
You will identify performance bottlenecks within games and improve them
You will communicate with game designers and artists, ensuring that program functionality aligns with design requirements.
You will help create technical specifications and software architecture documents.
You will communicate project progress and risks to superiors promptly.
Qualifications
5+ years of professional experience in real-time graphics or rendering development for games.
Experience with 3D mathematics and algorithms, GPU architectures, and graphics APIs (such as Metal, Vulkan, or DirectX).
Experience in profiling and optimizing rendering performance on iOS and Android platforms.
Expert in C++ and master at least one shader language (such as HLSL or GLSL).
Hands-on experience developing in-house game engines or modifying at least one commercial game engine (such as Unreal Engine or Unity).
A collaborative mindset for working with art, design, and QA teams.
How to Get Hired at Electronic Arts
- EA is one of the world's largest game publishers with 13,400+ employees across studios in Redwood City, Vancouver, Orlando, Stockholm, Montreal, and beyond
- Apply through ea.com/careers directly — EA uses its own careers portal, and referrals from current employees receive prioritized review
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