Senior Cinematic Artist, Animator
Senior Cinematic Artist, Animator
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Description & Requirements
Senior Cinematic Artist – Animator
Craft Cinematics Team (Marketing)
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The Marketing Cinematics (Craft Cinematics) team is responsible for creating high-impact, real-time trailers across multiple EA IPs. We operate at the edge of what game engines can visually achieve - pushing Frostbite and Unreal beyond typical gameplay constraints to deliver visually stunning marketing content seen by millions of players worldwide.
We are looking for a Senior Cinematic Artist – Animator who is passionate about storytelling, performance, and camera language. This is a hands-on production role focused on animation excellence, creative collaboration, and delivering emotionally compelling, real-time cinematic experiences.
This is a hybrid role.
Your Responsibilities:
Create high-quality, performance-driven character and camera animation in Maya and Motionbuilder for real-time marketing cinematics
Translate creative direction into compelling shots with strong cinematic timing and camera language
Polish motion capture data to achieve believable weight, physicality, and emotional nuance
Block and design shots in-engine for previs and layout.
Refine performances in Maya and Motionbuilder to final quality
Integrate animation into Frostbite (and occasionally Unreal) while maintaining camera framing and skeletal integrity
Collaborate closely with lighting, editorial, and creative direction to ensure cohesive storytelling Iiterate quickly in response to evolving edits and layered stakeholder feedback
Contribute to performance capture and virtual production workflows when applicable
Manage and track work through production tools (e.g., ShotGrid/Flow) in a fast-paced marketing environment
Your Qualifications
5+ years of experience in character or cinematic animation
Strong sense of cinematic timing, camera language, and storytelling through performance
Advanced proficiency in Maya
Experience polishing motion capture data
Experience working with real-time engines (Frostbite, Unreal, or similar)
Strong communication and collaboration skills across disciplines
Ability to work effectively in an iterative, deadline-driven production environment
Nice to Have
Experience creating or contributing to AAA marketing trailers or high-visibility media
Experience with facial animation and conveying emotion through subtle performance
Comfort working with Perforce or similar version control systems
Previs and layout experience in-engine
Exposure to virtual production tools (virtual cameras, markerless capture, Xsens, etc.)
Experience with scripting (Python) or workflow automation
How to Get Hired at Electronic Arts
- EA is one of the world's largest game publishers with 13,400+ employees across studios in Redwood City, Vancouver, Orlando, Stockholm, Montreal, and beyond
- Apply through ea.com/careers directly — EA uses its own careers portal, and referrals from current employees receive prioritized review
How well do you match this role?
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