Product Designer

Poland (Remote) Remote February 25, 2026 Full Time

The Role

We’re hiring a Product Designer to work on the core parts of Playbook that creators use to run their businesses and that users rely on to discover and access content.

This is not a brand or marketing role. You’ll be designing real product workflows—things like how creators set up what they sell, how users understand what they’re getting, and how the system behaves as people subscribe, upgrade, or lose access.

You’ll work closely with Product and Engineering to turn complex requirements into clear, usable designs that hold up in real-world use.

What You’ll Work On

  • Creator-facing tools for setting up and managing their business (pricing, access, content, audience insights)

  • User-facing flows that help people find, understand, and purchase creator content

  • Experiences that connect creators and users across the marketplace

  • Product flows that need to work across web and mobile

  • Designs that account for system rules like access states, entitlements, and lifecycle changes

What You’ll Do Day to Day

  • Work with Product to understand the problem before jumping to solutions

  • Design clear, practical flows that creators and users can actually use

  • Think through edge cases and system behavior early, not after build starts

  • Share work early and often to unblock the team

  • Adjust designs based on real feedback, constraints, and learnings

  • Help keep the product consistent without over-designing

What We’re Looking For

This role is a good fit if you:

  • Have been in a Product Designer role for 3-8 years

  • Have experience designing tools people use to run a business, not just browse content

  • Are comfortable working within real technical constraints

  • Think through states, edge cases, and tradeoffs as part of design

  • Can design for both web and mobile without needing everything spelled out

  • Are comfortable working on multiple problems at once

  • Collaborate closely with Product and Engineering

  • Can make decisions, not just provide options

  • Are curious about fitness, health, or creator-led businesses

What Success Looks Like

  • Teams move faster because designs are clear and well thought through

  • Engineers trust your work and don’t get surprised late in the process

  • Creators can easily set up and manage their offerings

  • Users clearly understand what they’re getting and how access works

  • The product improves steadily without becoming bloated or inconsistent

What This Role Is Not

  • A visual-only or brand design role

  • A slow, process-heavy design environment

  • A role where design happens in isolation

  • A job focused on polishing pixels without understanding the problem

  • A narrowly scoped role with perfectly defined inputs every time

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