GPU Functional Verification Staff Engineer
Bachelor's degree in Computer Science, Electrical/Electronics Engineering, Engineering, or related field and 4+ years of Hardware Engineering or related work experience. OR Master's degree in Computer Science, Electrical/Electronics Engineering, Engineering, or related field and 3+ years of Hardware Engineering or related work experience. OR PhD in Computer Science, Electrical/Electronics Engineering, Engineering, or related field and 2+ years of Hardware Engineering or related work experience. In the role of GPU Functional Verification Engineer, your project responsibilities will include the following, Experience required: 8 to 12 Years. Develop deep understanding of 3-D Graphics hardware pipeline, feature sets, data paths, block functionalities & interfaces Strategize, brainstorm, and propose a DV environment, develop test bench, own test plan, debug all RTL artefacts, and achieve all signoff matrices Engage with EDA vendors, explore new and innovative DV methodologies to push the limits of sign off quality Collaborate with worldwide architecture, design, and systems teams to achieve all project goals Currently, we are looking for candidates who can match one or more of the profiles listed below, Strong knowledge of UVM based System Verilog TB Knowledge of GPU pipeline design is a plus, not mandatory Proficiency with formal tools - working knowledge of Property based FV is a plus, not mandatory Strong communication skills (both written and verbal) Most importantly, ability to learn, improve and deliver UVM/SV based constrained random test bench for functional verification Subsystem level TB for complete GPU workload analysis and compliance Emulation platforms to analyze performance and pipeline bottlenecks Formal tools - both for reduced time to bug & property based FV sign-off Power Aware & Gate level simulations to deliver a high-quality GPU implementation Perl/Python scripts for automation in managing regressions, optimize run time, manage database and bug