Game UX Researcher

Kraków, Małopolskie, Poland February 25, 2026

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.


Currently we are looking for:

Game UX Researcher

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!


Below you will find some information on the role:

  • Planning and execution of playtest activities across Bloober Team’s portfolio,

  • Identifying stakeholder needs and transforming them into research goals and long-term research roadmaps – both proactively (uncovering needs) and reactively (addressing stakeholder briefs),

  • Recommending most effective approach to stakeholders’ research needs, building on current game UX research standards and harnessing a variety of methods (surveys, interviews, telemetry, game video analysis),

  • Analyzing playtest results and crafting actionable insights supporting product-refining iterations,

  • Effective communication of research findings to a diverse group of stakeholders, both verbal and written,

  • Driving creation of research strategies within the playtest area aligned with business priorities, including tracking market trends within this area,

  • Understanding and feedbacking game builds in order to incorporate them into research activities,

  • Developing close working relationships with stakeholders (Product, Design, Analytics, QA Teams),

  • Driving a culture of 'player-centric' game development, aligned with broader understanding of consumers.

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