A15项目-资深游戏特效设计师
1.负责不同类型如场景,角色,怪物,演出相关的UE5引擎内的特效制作;
2.负责游戏中的特效品质的审核修改及外包团队的培养,与团队成员一起解决技术难题和其他挑战;
3.负责梳理特效模块制作流程,优化和提升特效团队的制作效率;
4.与动画,策划,程序进行良好的沟通和对接,对项目推进中遇到的问题进行汇总归纳并及时处理;
5.深度参与战斗整体的动特风格设计,能满足从前期设计到整个后期落地的全部制作和跟进。
How well do you match this role?
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