3D Graphic Engineer
Develop high-performance real-time 3D viewers running at 60fps
Implement PBR, IBL, shadows, reflections, and photorealistic lighting
Create custom GLSL shaders for metals, glass, fabrics, and transparency
(bloom, AO, depth of field, color grading)
Implement LOD systems, culling, instancing, batching
Use KTX2/Basis, Draco, meshoptimizer compression pipelines
Profile GPU memory, draw calls.
Implement PBR, IBL, shadows, reflections, and photorealistic lighting
Create custom GLSL shaders for metals, glass, fabrics, and transparency
(bloom, AO, depth of field, color grading)
Required Candidate profile
Optimize asset loading for near-instant renderingImplement LOD systems, culling, instancing, batching
Use KTX2/Basis, Draco, meshoptimizer compression pipelines
Profile GPU memory, draw calls.