Key Takeaways
- Koei Tecmo Holdings (TYO:3635) is a Yokohama-headquartered Japanese game publisher built from the 2009 merger of Koei and Tecmo, with roughly 2,684 employees and ¥84.5 billion in fiscal 2023 revenue.
- You are not really applying to 'Koei Tecmo' — you are applying to one of its brand studios: Omega Force (Dynasty Warriors / Musou), Team Ninja (Nioh, Wo Long, Rise of the Ronin), Gust (Atelier), Ruby Party (otome), or the new internal AAA Games Studio. Match your portfolio to the brand.
- The application portal is the snar.jp third-party Japanese ATS at koeitecmo.snar.jp, behind a Japanese-language entry-sheet flow; the marketing site at koeitecmo.co.jp/recruit/ is a separately hosted static portal that simply links you into the snar account.
- Japanese language at JLPT N2 minimum is the practical floor for development roles, and N1 is preferred for any role involving significant cross-team communication.
- Portfolios are mandatory for CG and sound roles, and effectively mandatory for programmers (GitHub or shipped credits) and planners (design docs or playable prototypes).
- Interview rounds are conducted in Japanese by default, lean heavily on craft-specific portfolio interrogation, and weigh long-term tenure orientation alongside skill.
- Recent product context to know in interview: Rise of the Ronin (Team Ninja, 2024 PS5 launch exclusive), Wo Long: Fallen Dynasty DLC continuation, Atelier Yumia: The Alchemist of Memories & the Envisioned Land (Gust, March 2025), and the new AAA Games Studio's Hyrule Warriors: Age of Imprisonment (November 2025).
About Koei Tecmo Holdings
Application Process
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1
Identify your track
Identify your track. Koei Tecmo runs four parallel hiring funnels and you must enter through the right one: 新卒採用 (shinsotsu, new graduate, with annual cohorts entering the April after graduation), 経験者採用 (keikensha, mid-career experienced hire, year-round), アルバイト採用 (part-time / contract), and 障がい者採用 (a dedicated track for candidates with disabilities). All four are linked from the careers portal at koeitecmo.co.jp/recruit/.
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2
Read the role list before you apply
Read the role list before you apply. The mid-career page lists roles grouped by discipline — programming (game programmer, server programmer for the Shibusawa Koh brand, web application programmer, cloud engineer, FTB technical artist, internal IT/network engineer, pachinko/pachislot programmer), CG (cutscene designer, 3D motion designer, 3D character modeler, 3D environment modeler, character/concept artist, UI/UX designer, effects designer, lighting artist, technical artist), planning (social game planner, pachinko/pachislot planner, event planner), and sound (sound creator). Apply to the specific posting; generic 'I want to make games' applications are filtered out.
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3
Create a snar
Create a snar.jp account. Both the new-graduate and mid-career flows route to koeitecmo.snar.jp, the third-party Japanese applicant tracking system Koei Tecmo uses (snar is operated by i-plug Inc. and is widely used by Japanese employers). You will register a login, complete an entry sheet (エントリーシート), and upload your resume (履歴書 / rirekisho) and work history (職務経歴書 / shokumu keirekisho) in Japanese.
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4
Prepare the bilingual document set
Prepare the bilingual document set. Use the standard JIS-format rirekisho with a passport-style photo top-right, plus a separate shokumu keirekisho detailing each prior role with dates, headcount of teams, technologies used, and shipped titles. If you are a foreign applicant whose Japanese is intermediate, include an English-language resume as a supplementary attachment but do not submit it as the primary document — the screening team reads Japanese first.
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5
Submit a portfolio matched to your discipline
Submit a portfolio matched to your discipline. The careers site explicitly states that CG designer applicants must submit a portfolio (PDF, or physical CD-R / DVD by post for some legacy postings), and sound creator applicants must submit a CD-R of original work. For programmers, submit a GitHub link, a personal site, or a code archive that demonstrates real-time graphics, gameplay systems, or engine work. Planners should submit a written design document or a playable prototype.
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6
Pass the document screen
Pass the document screen. A talent acquisition reviewer (often a hiring manager from the brand you applied to) reads the entry sheet, resume, and portfolio. For new-graduate hires this stage typically includes a SPI-style aptitude test (logic, language, basic math) administered through the snar.jp portal or an external testing center; for mid-career hires the document screen is usually direct.
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7
Take the technical task
Take the technical task. Programmer candidates receive a take-home or on-site coding test focused on C++ (the dominant in-house language), real-time math, or — for tools and pipeline roles — Python or C#. Designers receive a small art test under a deadline (e.g., model a prop, animate a short loop, or paint a concept variation). Planners receive a design exercise (write a short spec, balance a sample system, or critique an existing game).
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8
Interview round one
Interview round one. The first interview is usually conducted in Japanese by a hiring manager and a senior developer from the relevant brand, either at the Yokohama Minatomirai HQ or remotely via a video link. Expect 60-90 minutes covering motivation (志望動機), portfolio walkthrough, and discipline-specific deep-dive questions.
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9
Interview round two and beyond
Interview round two and beyond. Mid-career flows typically run two to three interview rounds, new-graduate flows often run three to four. Later rounds bring in studio leadership (brand director, studio head), and final rounds may include an HR/cultural fit conversation and, for some roles, a meeting with a board-level executive. New-graduate offers cluster around April-to-October of the year before joining; mid-career offers can land within four to eight weeks of first contact.
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10
Receive the naitei and onboard
Receive the naitei and onboard. A successful candidate receives a 内定 (naitei, informal job offer) which is then formalized in writing. New graduates start in a unified April cohort with group orientation; mid-career hires negotiate a start date and typically join within one to three months. All hires are based at the Yokohama HQ unless the role is explicitly tagged for the Gust studio in Nagano or another location.
Resume Tips for Koei Tecmo Holdings
Write the rirekisho in Japanese, full stop
Write the rirekisho in Japanese, full stop. Even if the posting is open to foreign nationals, the screening reviewer reads Japanese first. Use the JIS Z 8303 standard rirekisho template, attach a 4cm x 3cm formal photo, and keep handwritten versions only if the posting explicitly requests them — most Koei Tecmo postings now accept PDF.
Match the shokumu keirekisho to the brand
Match the shokumu keirekisho to the brand. If you are applying to Team Ninja, foreground action-game combat work, frame-data tuning, and any console (PS5, Xbox Series, Switch 2) shipping experience. If you are applying to Omega Force, foreground large-scale crowd rendering, AI navigation, or Musou-style mission design. If you are applying to Gust, foreground 2D-influenced 3D character art, JRPG systems balancing, or alchemy/crafting system design. The matching is the single highest-leverage move.
Name the shipped titles you contributed to with credit-roll-accurate role names
Name the shipped titles you contributed to with credit-roll-accurate role names. Japanese hiring teams cross-check credit lists. If you were 'Programmer II - Combat' on a published title, write that exact title; do not inflate it to 'Lead Combat Designer.' Inflation that gets caught in interview is fatal.
Quantify the production scale, not just the years
Quantify the production scale, not just the years. State the team headcount, the engine (Unreal 5, Unity, proprietary), the platform list, the launch date, and the user-facing scale (units shipped, MAU, review aggregate score). Koei Tecmo producers think in terms of project scope and risk profile.
Show the portfolio link inline at the top
Show the portfolio link inline at the top. Put the URL of your portfolio, GitHub, ArtStation, or SoundCloud immediately beneath your name and contact details on the rirekisho — reviewers should not have to hunt through three documents to find it.
Demonstrate Japanese-language work product
Demonstrate Japanese-language work product. Even for a programmer or technical artist, including one or two technical writeups, design documents, or comments in Japanese signals that you can operate inside an all-Japanese codebase and review process. JLPT N2 is the practical floor for most non-research roles; N1 is preferred for any role with significant cross-team communication.
Reference Koei Tecmo titles you have actually played and finished, not just hear
Reference Koei Tecmo titles you have actually played and finished, not just heard of. In interview, you will be asked which Koei Tecmo games you love and why. Bake one or two specific systems-level observations ('the Burst Counter system in Wo Long inverted the parry-versus-block tradeoff from Nioh') into your motivation statement. Surface-level fan praise is transparent.
For new graduates, lead with internships, university-club shipped projects, game
For new graduates, lead with internships, university-club shipped projects, game-jam wins, and individual-developer releases. Koei Tecmo respects evidence of finishing things. A single polished itch.io release outweighs three half-built prototypes.
Avoid Western-resume conventions that backfire in Japan
Avoid Western-resume conventions that backfire in Japan. Do not write a 'Summary' or 'Objective' paragraph at the top, do not use bullet-point hyperbole ('rockstar', 'ninja'), do not attach a recommendation letter unsolicited, and do not pad with non-relevant hobbies. A Japanese reviewer reads density as discipline.
Run a final naming check
Run a final naming check. Koei Tecmo brand names have specific spellings and capitalizations: Omega Force (オメガフォース), Team Ninja (Team NINJA — note the all-caps NINJA in official usage), Gust (ガスト, but always written 'Gust' in English), Ruby Party (ルビーパーティー), Shibusawa Koh (シブサワ・コウ — the historical-simulation brand named after the studio's founder pseudonym). Misnaming the brand on your application is a tell.
ATS System: snar (i-plug) — koeitecmo.snar.jp
Koei Tecmo runs its applicant tracking through snar (sometimes stylized 'snar.jp'), a Japanese-market hiring management platform operated by i-plug Inc. and hosted on Microsoft Azure. The candidate-facing login lives at https://koeitecmo.snar.jp/login.aspx; the public marketing portal at https://www.koeitecmo.co.jp/recruit/ is a separately hosted static site (AWS S3 / CloudFront) that simply links into the snar account flow. snar is an ASP.NET application — you will see .aspx URLs and ASP.NET_SessionId cookies — and it is fully Japanese-language by default. There is no Greenhouse, Lever, Workday, Eightfold, or LinkedIn Easy Apply pathway: every formal application goes through the snar account you create.
- Register your snar account from a desktop browser, not a phone. The entry-sheet forms are long, contain free-text Japanese fields, and the ASP.NET session can time out on flaky mobile connections, costing you unsaved input.
- Use a Japanese IME and full-width Japanese characters where the form expects them (name kana, address). Half-width Latin in a kana field is a common rejection trigger in snar-style systems.
- Save your entry-sheet long-answer responses in a local document first, then paste them into snar. The system does not auto-save and a session timeout will discard your text.
- Upload PDF resumes and portfolios under the file-size limit shown on each upload widget (usually 5 MB or 10 MB per file). Compress portfolio PDFs aggressively — snar will reject oversized uploads silently.
- Disable browser translation (Chrome 'Translate to English') while you fill out the form. Auto-translation can corrupt the form fields and submit garbled data.
- Watch the email address you register. snar sends interview scheduling, document requests, and the offer letter to that address; Gmail's Promotions tab and corporate spam filters are common reasons candidates miss the next-stage email. Whitelist the @snar.jp and @koeitecmo.co.jp domains.
- Do not create a second snar account if you already applied. Duplicate applications are flagged and the older record (with your full history) gets deprioritized.
Interview Culture
Koei Tecmo interviews follow Japanese corporate-formal conventions filtered through a creative-studio sensibility.
What Koei Tecmo Holdings Looks For
- Portfolio depth in your specific discipline. Generalists do not get hired; a strong CG designer with shipped 3D character work, or a strong gameplay programmer with shipped action-combat code, will outcompete a 'full-stack game developer' every time.
- Demonstrated love of one or more of the studio's franchises. Koei Tecmo brands have decades of canon, and hires who can speak fluently about that canon (the difference between Empires and standard Dynasty Warriors entries, the systemic evolution from Nioh to Wo Long to Rise of the Ronin, the alchemy-loop changes between Atelier Ryza and Atelier Yumia) signal that they will stay engaged through long development cycles.
- Japanese language at JLPT N2 minimum (N1 strongly preferred). The codebase, design documents, version-control commit messages, internal wikis, and review meetings are all Japanese-first. Strong Japanese is not a 'nice to have' for Yokohama-based development roles; it is the price of admission.
- Production maturity — the ability to ship inside a structured pipeline. Studio leads ask about your handoff discipline (do you tag your assets correctly for the engine team, do you keep your branches clean, do you write specifications a localization team can actually translate). Indie auteurs sometimes struggle here.
- Long-term orientation. Koei Tecmo invests heavily in training new-graduate hires through the first one to three years, and the implicit deal is that hires reciprocate with tenure. Candidates who frame the role as a stepping stone to a Western studio read poorly.
- Cross-disciplinary literacy. Programmers who can read concept art and discuss it intelligently, designers who can write Python tools, and artists who understand frame-rate budgets all stand out. The studios run small enough teams that brittle silos cause friction.
- Console-platform experience for Team Ninja and the AAA Games Studio. Recent shipped credits on PlayStation 5, Xbox Series X/S, and Nintendo Switch 2 are a major plus, particularly for low-level engine, rendering, and platform-certification roles.
- Discretion. Koei Tecmo brands sit on long-running franchises with substantial unannounced pipelines. Candidates who in early conversations leak that they are interviewing elsewhere, or who probe for unannounced project information, are filtered out.
- For non-Japanese candidates, a credible plan to live and work in Yokohama or surrounding Kanto. The studio has historically supported visa sponsorship for senior creative and technical hires, but expects the candidate to be ready to relocate physically; remote-from-overseas is rare for development roles.
Frequently Asked Questions
What ATS does Koei Tecmo Holdings use, and where do I actually apply?
Do I have to speak Japanese to work at Koei Tecmo?
Are the four studio brands really separate, or is that just marketing?
Does Koei Tecmo sponsor work visas for foreign hires?
Which roles is Koei Tecmo hiring for right now?
What does a portfolio submission look like in practice?
How long does the hiring process take, and when should I apply?
What recent Koei Tecmo titles should I have played before interviewing?
Is there a difference between applying as a new graduate and applying as a mid-career hire?
Where is the office, and is hybrid or remote work available?
Open Positions
Koei Tecmo Holdings currently has 11 open positions.
Related Resources
Sources
- Koei Tecmo Holdings — Official recruitment portal (採用情報) —
- Koei Tecmo mid-career hiring page (経験者採用) —
- Koei Tecmo applicant portal — snar.jp login (i-plug ATS) —
- Koei Tecmo Holdings — Corporate site —
- Koei Tecmo — Wikipedia (corporate history, leadership, financials, brands) —
- Tokyo Stock Exchange — Koei Tecmo Holdings (3635) listing —