Epic Games

21 open positions

Private/Startup greenhouse Careers

Key Takeaways

  • Study the specific team and product area you're applying to (Fortnite, Unreal Engine, Epic Games Store, Epic Online Services) and tailor your entire application — resume summary, cover letter, and portfolio — to that team's current challenges and recent releases
  • Format your resume as a single-column PDF with standard section headers and no graphics, tables, or header/footer content to ensure clean parsing through Greenhouse's ATS
  • Lead every resume bullet with quantified impact at scale — player counts, performance improvements, revenue metrics, team sizes, or milestone delivery — because Epic operates at a scale where numbers matter enormously
  • Prepare for technical or design assessments by reviewing your most complex shipped work and practicing articulating your decision-making process, tradeoffs, and iteration cycles
  • Engage authentically with Epic's products before your interview — play the current Fortnite season, experiment with UE5 features like Nanite and Lumen, try UEFN, or explore the Epic Games Store's latest initiatives so you can speak from genuine experience
  • For leadership roles (Senior Producer, Engineering Director, Programming Director), prepare detailed narratives about building teams, resolving cross-functional conflict, and making difficult prioritization decisions under live-service pressure
  • Apply to one well-matched role rather than shotgunning multiple applications — Greenhouse retains your full candidate history and Epic's recruiters can see every role you've applied to, so strategic focus signals stronger intent

About Epic Games

Epic Games is the powerhouse behind Unreal Engine — the world's most advanced real-time 3D creation tool — and Fortnite, the cultural phenomenon that redefined live-service gaming and virtual events. Founded in 1991 by Tim Sweeney in Potomac, Maryland, the company has grown from a scrappy game studio into a multi-billion-dollar technology leader with a sweeping influence across gaming, film, architecture, automotive visualization, and the broader metaverse ecosystem. Epic's market position is uniquely dominant: Unreal Engine powers a staggering share of AAA game development and is rapidly expanding into non-gaming industries, while the Epic Games Store directly challenges Steam's long-held monopoly on PC game distribution. Culturally, Epic operates with the intensity and ambition of a startup despite its scale, driven by a flat-ish hierarchy where individual contributors can have outsized impact. The company is majority-owned by Sweeney himself, which insulates it from public-market pressures and allows for long-term, often audacious bets — like the ongoing legal and marketplace battles with Apple and Google over app store economics. Employees frequently cite the thrill of working on technology that shapes entire industries, the caliber of their colleagues, and the creative latitude they're given. Epic's distributed workforce spans offices in Cary (North Carolina HQ), Seattle, San Diego, London, Berlin, Seoul, and beyond, with many roles offering remote flexibility. If you want to build the tools and experiences that define the next era of interactive entertainment, Epic is where that work is happening.

Application Process

  1. Explore Roles on Epic's Careers Hub

    Start at epicgames.com/careers and use filters to narrow by discipline (Engineering, Design, Art, Production, etc.), location, and team (Fortnite, Unreal Engine, Epic Games Store, Epic Online Services). With roughly 190 active openings across deeply specialized roles — from Engine Programmer to Lead Combat Designer — reading full job descriptions carefully is essential. Many postings include specific project context, so you can identify whether you'd be working on Fortnite's live ecosystem, Unreal Engine's core rendering pipeline, or emerging metaverse initiatives.

  2. Submit Your Application Through Greenhouse

    Epic uses Greenhouse as its applicant tracking system, meaning your application is parsed, scored, and routed through structured workflows. You'll create a candidate profile, upload your resume (PDF strongly recommended for formatting preservation), and answer any role-specific screening questions. Some technical and design roles may also ask for a portfolio link, demo reel, or GitHub profile at this stage — have these ready before you begin.

  3. Recruiter Screen and Portfolio Review

    If your application passes the initial screening, a talent acquisition specialist — typically embedded within the specific discipline (e.g., a dedicated engineering recruiter or design recruiter) — will reach out for a 30-45 minute introductory call. Expect questions about your interest in Epic specifically, your relevant project history, and your familiarity with Unreal Engine or related technologies. For design and art roles, your portfolio or shipped titles will be reviewed in detail before this call even happens.

  4. Technical or Discipline-Specific Assessment

    Epic commonly incorporates a take-home or live assessment tailored to the role. Programming roles (Engine Programmer, Engineering Director) often involve C++ coding challenges focused on performance optimization, memory management, or systems architecture. Design roles (Systems Designer, Lead Combat Designer) may receive a design exercise — such as creating a game economy model, a combat encounter breakdown, or a systems spec document. Production roles may involve a scheduling or prioritization case study. These assessments are evaluated by the hiring team, not just HR.

  5. Team Interview Loop (Virtual or Onsite)

    The core interview typically spans 4-6 sessions across a single day or split over two days, conducted via video call or onsite at Epic's Cary HQ or relevant studio. You'll meet with the hiring manager, direct team members, cross-functional collaborators, and often a senior leader or director. Each interviewer evaluates a specific competency — technical depth, collaboration, design philosophy, leadership, or culture alignment. Interviewers commonly use structured scorecards within Greenhouse to ensure consistency.

  6. Debrief and Hiring Committee Review

    After your interviews, the panel convenes for a calibrated debrief where each interviewer shares their scorecard and rationale. Epic's hiring culture emphasizes strong consensus — a single strong advocate isn't usually enough if others have concerns. For senior and leadership roles (Programming Director, Engineering Director), additional sign-off from studio or department leadership is common, which can extend the timeline by a few days.

  7. Offer, Negotiation, and Onboarding

    Offers from Epic typically include competitive base salary, performance bonuses, and equity or profit-sharing depending on the role and level. Given Epic's private status, equity structures differ significantly from publicly traded companies — ask detailed questions during this stage. Once you accept, onboarding includes access to internal tools, Unreal Engine deep-dives (even for non-engineering roles), and team integration sessions designed to get you productive quickly.

Resume Tips for Epic Games

Critical Lead with Shipped Titles and Live-Service Experience

Epic builds products used by hundreds of millions of people. Your resume should open with the games, engines, or platforms you've shipped — not buried in bullet points under a job title. If you've worked on live-service games, highlight your experience with seasonal content cadences, rapid iteration, and operating at scale. A bullet like 'Led systems design for a live-service title with 12M+ MAU across 8 seasonal updates' speaks Epic's language directly.

Critical Demonstrate Unreal Engine or C++ Proficiency Explicitly

For any technical role, Unreal Engine fluency is a massive differentiator. Don't just list 'Unreal Engine' in your skills section — describe what you built with it. 'Architected a custom physics destruction system in UE5 using Chaos framework, reducing simulation cost by 40%' tells the reviewer exactly what you can do. Even for non-UE roles, C++ mastery (especially modern C++17/20, memory management, and multithreading) is foundational to Epic's engineering culture.

Critical Quantify Scale, Performance, and Player Impact

Epic operates at extraordinary scale — Fortnite alone serves tens of millions of concurrent players. Wherever possible, quantify your contributions in terms of user impact, performance gains, revenue influence, or team throughput. 'Optimized matchmaking latency by 35% across 50M+ monthly sessions' is vastly more compelling than 'Improved matchmaking system.' Production and leadership roles should quantify team size, budget scope, and milestone delivery.

Use Greenhouse-Optimized Formatting

Greenhouse parses resumes effectively but can struggle with multi-column layouts, text boxes, headers/footers, and embedded images. Use a single-column, clean format with standard section headers (Experience, Education, Skills, Projects). Submit as PDF to preserve layout. Avoid placing critical information like your name or contact details inside a header element — Greenhouse's parser sometimes skips these entirely.

Mirror Epic's Role-Specific Terminology

Epic's job postings use precise language — 'systems design' (not 'game design'), 'combat feel' and 'player fantasy' (not 'gameplay mechanics'), 'engine-level optimization' (not 'performance tuning'). Study the exact phrasing in the job description and reflect it naturally in your resume. If the posting asks for 'experience with large-scale multiplayer systems,' use that exact phrase when describing your relevant work. This aids both human reviewers and Greenhouse's keyword matching.

Showcase Cross-Discipline Collaboration

Epic's teams are highly cross-functional — engineers work closely with designers, artists collaborate with technical artists, and producers interface across every discipline. Demonstrate this by including examples where you drove outcomes across teams. 'Partnered with art and engineering to develop a procedural foliage system, reducing environment art production time by 60%' shows you can operate in Epic's collaborative structure.

Include a Curated Projects or Portfolio Section

For design, art, and many engineering roles, a dedicated section linking to your portfolio, shipped work, or open-source contributions can set you apart. Epic values craft deeply — a Lead Combat Designer candidate who links to a detailed breakdown of a combat system they designed, complete with feel metrics and tuning philosophy, will stand out dramatically. Keep links short, functional, and pointing to work that's immediately impressive.

Signal Passion for Interactive Entertainment and Technology

Epic's mission is fundamentally about pushing the boundaries of what's possible in real-time interactive experiences. A brief line in your summary or a personal projects section showing that you mod games, contribute to Unreal Engine community projects, create content in UEFN (Unreal Editor for Fortnite), or experiment with real-time rendering communicates that you're intrinsically motivated by Epic's core mission — not just looking for any job.

ATS System: Greenhouse

Greenhouse is a structured hiring platform used by Epic Games to manage the full recruitment lifecycle — from application intake through offer. It parses uploaded resumes into structured data fields, routes candidates through customized interview pipelines per role, and uses scorecards to standardize evaluation across interviewers. Greenhouse's parsing engine handles PDF and DOCX formats, but clean formatting significantly improves extraction accuracy.
  • Submit your resume as a single-column PDF — Greenhouse handles this format most reliably and preserves your intended layout
  • Place your name, email, phone, and LinkedIn URL in the body of the document, not in headers or footers, which Greenhouse's parser frequently skips
  • Incorporate exact keywords from the Epic job posting naturally into your experience bullets — Greenhouse supports keyword-based filtering that recruiters use to triage large applicant pools
  • Avoid tables, text boxes, graphics, icons, and multi-column layouts — these break Greenhouse's text extraction and can result in garbled or missing data in your candidate profile
  • Use standard section headers like 'Experience,' 'Education,' 'Skills,' and 'Projects' — Greenhouse maps content to its database fields based on these conventional labels
  • Fill out all optional fields in the Greenhouse application form completely — including portfolio URLs, LinkedIn profile, and screening question responses — as incomplete profiles are often deprioritized
  • If reapplying for a different role, note that Greenhouse retains your previous candidate record; recruiters can see your full application history, so ensure your materials are updated and any prior feedback is addressed

Complete Greenhouse Resume Guide

Interview Culture

Interviewing at Epic Games is a rigorous, craft-focused experience designed to evaluate not just whether you can do the job, but whether you'll elevate the team's work. Expect a process that typically spans 3-5 weeks from first contact to offer, with 3-4 distinct stages. The recruiter screen is conversational but purposeful — they're assessing your motivation for Epic specifically (not just 'I love Fortnite'), your understanding of the role's scope, and basic qualification fit. Come prepared to articulate why Epic's mission and the specific team's work matter to you. The technical or discipline assessment is where Epic's bar becomes apparent. For engineering roles, expect deep C++ challenges emphasizing performance, scalability, and systems thinking — Epic doesn't use LeetCode-style puzzles as much as real-world architectural problems. For design roles, the exercise often mirrors actual production work: you might design a weapon system, balance an economy loop, or spec out a new feature for a live game. Production candidates may face scenario-based exercises around milestone planning, risk mitigation, or cross-team coordination. The team loop is comprehensive. You'll typically meet 4-6 people including the hiring manager, peers, and at least one cross-functional partner. Epic interviewers commonly use behavioral and situational questions grounded in past projects: 'Walk me through a system you designed that didn't work and how you iterated on it' or 'Describe how you resolved a technical disagreement with a colleague.' For leadership roles like Engineering Director or Programming Director, expect deep dives into your management philosophy, how you've built and scaled teams, and how you handle creative and technical conflict. Culture fit at Epic centers on a few signals: intellectual humility (can you take and give feedback gracefully?), ownership mentality (do you drive outcomes or wait for direction?), and genuine passion for the craft of interactive entertainment. Interviewers notice when candidates have played Fortnite's latest season, experimented with Unreal Engine 5's Nanite or Lumen, or have strong opinions about game design philosophy. Demonstrating that you've engaged with Epic's products and technology as a user — not just a job seeker — is a meaningful differentiator.

What Epic Games Looks For

  • Deep technical mastery in your discipline — Epic hires specialists, not generalists, and expects you to be among the best at your craft whether that's C++ engine programming, combat design, or production management
  • Shipped product experience at scale — having worked on titles or platforms with millions of users, live-service cadences, or real-time technology used in production environments
  • Unreal Engine proficiency or demonstrable aptitude to learn it quickly — even non-engineering roles benefit from understanding UE's toolset, workflows, and philosophy
  • Collaborative ownership — the ability to drive outcomes across disciplines without waiting for permission, while remaining a generous and effective teammate
  • Player-first thinking — whether you're an engineer, designer, or producer, Epic expects you to deeply understand how your work impacts the end-user experience
  • Comfort with ambiguity and rapid iteration — Fortnite's live-service model and Unreal Engine's cutting-edge development mean priorities shift, and Epic values people who thrive (not just survive) in that environment
  • Intellectual curiosity and passion for interactive entertainment technology — people who mod, create, experiment, and push boundaries outside of their day job consistently stand out in Epic's hiring process

Frequently Asked Questions

How long does Epic Games' hiring process typically take from application to offer?
Based on common candidate reports, Epic's process typically spans 3-6 weeks from initial application to offer, though senior and leadership roles (Engineering Director, Programming Director) can take longer due to additional leadership sign-offs. The recruiter screen usually happens within 1-2 weeks of application if you're selected, followed by the technical assessment (3-7 days to complete), and then the team interview loop is scheduled within 1-2 weeks after that. Factors that extend timelines include competing requisitions, team availability, and holiday periods. Following up politely with your recruiter after each stage is appropriate and expected.
Does Epic Games require a cover letter with applications?
Epic's Greenhouse application typically makes cover letters optional, but submitting a targeted one can meaningfully differentiate you — especially for competitive roles like Lead Combat Designer or Senior Producer where dozens of qualified candidates apply. Your cover letter should not rehash your resume. Instead, use it to explain why this specific team and product at Epic excites you, what unique perspective you'd bring, and how your experience maps to the role's biggest challenges. Keep it under 400 words, lead with your strongest connection to Epic's work, and reference specific products, features, or technology by name.
What resume format works best with Epic's Greenhouse ATS?
Submit a single-column PDF with clean, consistent formatting. Use standard fonts (Arial, Calibri, or similar), conventional section headers (Experience, Education, Skills, Projects), and avoid tables, text boxes, multi-column layouts, or embedded images — all of which can confuse Greenhouse's text parser. Place your contact information in the document body, not in headers or footers. If you have a portfolio, include the URL both in your resume and in the dedicated field on the Greenhouse application form. Aim for 1-2 pages; Epic hires experienced professionals, so a two-page resume for senior roles is perfectly acceptable.
How important is Unreal Engine experience for non-engineering roles at Epic?
While deep Unreal Engine expertise is essential for engine and tools programming roles, it's also highly valued for design, production, art, and even business roles. Systems Designers and Combat Designers are expected to prototype and iterate within the engine. Producers benefit from understanding UE's asset pipeline, build processes, and content workflows. Even if the job posting doesn't explicitly require UE experience, demonstrating familiarity — whether through personal projects, UEFN creations, or coursework — signals that you can communicate effectively with engineering teams and understand the technical constraints and possibilities of Epic's core platform.
Can I apply to multiple roles at Epic Games simultaneously?
Technically yes, but strategically it's usually better to apply to one or two closely related roles that genuinely match your experience. Greenhouse tracks all your applications in a single candidate profile, and Epic's recruiters can see your entire history. Applying to five disparate roles (e.g., Systems Designer, Senior Producer, and Engine Programmer) signals that you're unsure of your fit, which can work against you. If you're genuinely qualified for two related positions — say, Lead Combat Designer and Systems Designer — that's reasonable. Tailor each application's resume and screening responses to the specific role.
Does Epic Games offer remote work options?
Epic has embraced a hybrid and distributed work model, with many roles offering remote flexibility depending on team and discipline. Job postings on their careers page typically specify whether a role is onsite (usually Cary, NC headquarters), hybrid, or fully remote. Engineering and design roles have increasingly offered remote options, particularly for senior and staff-level positions. That said, some teams — especially those working on highly collaborative, fast-iteration projects like Fortnite — may prefer or require proximity to a studio. Always check the specific posting's location field and ask your recruiter for clarity during the initial screen.
What level of experience does Epic Games expect for roles like Senior Producer or Engineering Director?
Epic's senior and leadership titles correspond to genuinely senior expectations. A Senior Producer role typically requires 7-10+ years of production experience with at least 2-3 shipped titles in leadership capacity, deep familiarity with agile or hybrid production methodologies at scale, and demonstrated experience managing cross-functional teams of 20+ people. Engineering Director roles commonly expect 10-15+ years of engineering experience with significant time in people management, technical strategy, and scaling engineering organizations. Don't let title inflation at previous companies mislead you — Epic's leveling is rigorous, and interviewers will probe the depth and scope of your actual responsibilities, not just your job title.
How should I prepare for Epic's technical or design assessment?
The best preparation mirrors how Epic actually builds games and technology. For programming roles, practice C++ systems problems focused on performance optimization, memory management, multithreading, and large-scale architecture — not algorithmic puzzles. Review Unreal Engine's source code (available to licensees) to understand Epic's coding standards and architectural patterns. For design roles, practice writing clear, implementable design specs — Epic values designers who think in systems, not just features. Build a sample design document that includes player motivation loops, edge cases, tuning parameters, and cross-system dependencies. For production roles, prepare to walk through how you'd plan, scope, and de-risk a major feature delivery for a live-service game with millions of players.
What happens after I submit my application — how does Epic's review process work?
After you submit through Greenhouse, your application enters a structured pipeline. First, the ATS parses your resume and screening responses into a candidate profile. A recruiter specializing in your discipline reviews your profile — this initial screen typically happens within 1-2 weeks for active requisitions, though high-volume roles may take longer. If your background aligns, you'll receive an email or call to schedule the recruiter screen. If you don't hear back within 2-3 weeks, it's appropriate to send a brief, professional follow-up to the recruiting team. Candidates who aren't selected typically receive a rejection email through Greenhouse, though timing varies. Greenhouse does retain your profile, so strong candidates who aren't right for one role may be contacted for future openings.

Sample Open Positions

Sources

  1. Epic Games Careers — Open Positions and Company Information — Epic Games
  2. Epic Games Reviews and Interview Insights — Glassdoor
  3. Epic Games Company Profile and News — Epic Games Store
  4. Greenhouse ATS — How It Works for Candidates — Greenhouse Software
  5. Unreal Engine Community and Developer Resources — Epic Games / Unreal Engine

21 jobs found

Engine Programmer

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Systems Designer

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Senior Producer

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Engineering Director

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Engineering Director

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Engineering Director

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Programming Director

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Engine Programmer

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Lead Combat Designer

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Lead Combat Designer

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Lead Combat Designer

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Lead Combat Designer

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Senior Backend Engineer

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Senior Producer

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Senior Producer

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Senior Producer

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Vancouver,British Columbia,Canada

Senior Producer

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Senior Music Licensing Manager

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Systems Designer

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Systems Designer

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