Key Takeaways
- BioWare is an EA-owned Edmonton RPG studio in a difficult period: ~25% of staff cut in August 2023, further reductions in 2024, Veilguard underperformed commercially in October 2024.
- Apply through careers.ea.com (Workday backend), filter by BioWare studio or Edmonton/Austin locations. There is no separate BioWare ATS.
- Headcount sits at roughly 150 to 200, down from a 700+ peak. The next Mass Effect is the studio's central bet and is unlikely to ship before 2027 to 2028.
- Star Wars: The Old Republic moved to Broadsword Online Games in May 2024, ending BioWare Austin's stewardship and shrinking that office further.
- Tailor resume language to match Workday job-posting keywords exactly. Specialized craft credits (especially modding work on major RPGs) carry real weight.
- Interviews are craft-first and honest. Take-home exercises for design and narrative roles are standard. Critical thinking about BioWare's recent work is welcomed, not penalized.
- Edmonton relocation is a serious life decision: cold climate, smaller tech ecosystem than Vancouver or Toronto, anchored by Alberta game-industry tax credits.
- Studio survival risk is real. EA's strategic reviews have repeatedly questioned BioWare's long-term future. Candidates should weigh that against the genuine creative opportunity of shipping the next Mass Effect.
About BioWare
Application Process
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1
BioWare roles are posted on EA's careers site at careers
BioWare roles are posted on EA's careers site at careers.ea.com, which runs on a Workday backend. Filter by studio (BioWare) or location (Edmonton, Austin) to find current openings.
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Expect a sparse req list compared to peer studios
Expect a sparse req list compared to peer studios. Following both the BioWare Careers Twitter/X account and Gary McKay's posts is the fastest way to catch new postings, since visible hiring has been intermittent since the 2023 layoffs.
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3
Create an EA candidate profile in Workday
Create an EA candidate profile in Workday. Reuse the same profile for any EA studio role (DICE, Respawn, Maxis, Motive, Codemasters, Ripple Effect) so your application history stays consolidated.
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4
Submit a resume tailored to a specific discipline (narrative design, combat desi
Submit a resume tailored to a specific discipline (narrative design, combat design, gameplay engineer, technical artist, animator, etc.). BioWare hires specialists, not generalists, even for senior roles.
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For design and writing roles, attach a portfolio link or PDF with shipped credit
For design and writing roles, attach a portfolio link or PDF with shipped credits, mod work, or published narrative samples. For engineering roles, include a public code repository or game project, even a small one.
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Initial screen with an EA recruiter (often based in Vancouver or remote Canada)
Initial screen with an EA recruiter (often based in Vancouver or remote Canada) covers role fit, salary expectations, work authorization (Canadian PR or work permit for Edmonton roles, US authorization for Austin), and willingness to relocate.
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First technical or craft round with a hiring manager and one or two BioWare team
First technical or craft round with a hiring manager and one or two BioWare team members. For design and narrative roles, expect a written exercise (a scene, a quest beat, a system pitch) on a deadline of three to seven days.
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On-site loop, typically virtual via Zoom or Microsoft Teams, with four to six in
On-site loop, typically virtual via Zoom or Microsoft Teams, with four to six interviewers spanning craft, leadership, and a cross-discipline partner. Expect to discuss your favorite RPGs honestly, including weaknesses, not just praise BioWare's catalog.
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Reference checks through EA's HR partner
Reference checks through EA's HR partner. EA verifies shipped credits and titles, so do not inflate scope on past projects.
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Offer comes from EA, not BioWare directly
Offer comes from EA, not BioWare directly. Salary bands follow EA's global compensation framework with Canadian or US currency, EA stock (RSUs), benefits, and relocation support if applicable. Negotiate the relocation package separately from base salary.
Resume Tips for BioWare
Lead with shipped game titles, your specific role, and credit type (e
Lead with shipped game titles, your specific role, and credit type (e.g., 'Senior Combat Designer, Mass Effect Legendary Edition, full development cycle'). Unshipped or cancelled work counts but should be marked clearly.
Quantify scope: number of quests authored, lines of dialogue written, systems ow
Quantify scope: number of quests authored, lines of dialogue written, systems owned, team size you led, platforms shipped on. BioWare hiring managers parse credits carefully and notice vague claims.
For narrative and design roles, list specific RPGs you have studied or contribut
For narrative and design roles, list specific RPGs you have studied or contributed to. Modding credits for Skyrim, Baldur's Gate 3, Dragon Age, or Mass Effect carry real weight if the work is public and substantive.
For engineering roles, list engines you have shipped on (Frostbite is EA's prima
For engineering roles, list engines you have shipped on (Frostbite is EA's primary engine and BioWare's current toolchain, Unreal Engine experience is a plus, Unity is acceptable for indie credits). Frostbite expertise is rare and valued.
Include voice direction, motion capture, cinematic, or narrative tools experienc
Include voice direction, motion capture, cinematic, or narrative tools experience if relevant. BioWare's pipeline is heavy on cinematic dialogue scenes and the team values people who understand that workflow end-to-end.
Avoid corporate jargon and generic 'team player' language
Avoid corporate jargon and generic 'team player' language. BioWare interviewers respond to concrete craft language: 'I owned the boss encounter pacing for Act 2,' not 'collaborated cross-functionally on combat experiences.'
If you have shipped on a live-service game, say so clearly
If you have shipped on a live-service game, say so clearly. SWTOR experience, Anthem postmortem learnings, or any live-ops background is relevant given EA's portfolio direction, even though BioWare itself is moving back toward single-player.
Keep the resume to two pages maximum
Keep the resume to two pages maximum. Game industry hiring managers skim. A long resume signals padding, not depth.
Include a portfolio URL prominently in the header
Include a portfolio URL prominently in the header. For writers, link to a public sample (a short story, a quest design doc, a narrative breakdown post). For artists and animators, link to a reel under three minutes.
Do not hide gaps from the 2023 industry layoff wave
Do not hide gaps from the 2023 industry layoff wave. Many strong candidates were affected. Brief, honest framing ('Position eliminated in studio reduction, August 2023') is better than evasion.
ATS System: Workday (via EA careers.ea.com)
BioWare openings flow through Electronic Arts' global Workday instance hosted at careers.ea.com. There is no BioWare-specific applicant tracking system; all candidates create one EA profile that follows them across every EA studio. The Workday instance parses uploaded resumes into structured fields, so formatting matters. Recruiters search the candidate pool using Workday's keyword and skill filters before any human reads your application, which means the language on your resume must match the language in the job posting closely.
- Upload a clean PDF or .docx resume. Workday's parser handles both reliably but struggles with multi-column layouts, text inside images, and exotic fonts. Use a single-column layout with standard fonts (Arial, Calibri, Helvetica, Georgia).
- Mirror the job posting's exact phrasing for engines, languages, and disciplines. If the req says 'Frostbite engine,' write 'Frostbite engine' on your resume, not just 'proprietary EA engine.'
- Fill in every Workday profile field, especially the Work Experience section, even if it duplicates your resume. Recruiters often filter by structured fields, not the resume text.
- Add all relevant skills to the Workday Skills section. The system uses these tags for matching. Include game engines, programming languages, design tools (Maya, Houdini, ZBrush, Substance), and relevant methodologies (Agile, Scrum, playtesting).
- Set notification preferences to email for new BioWare or EA roles in your discipline. EA posts roles in batches and the candidate pool fills quickly for desirable positions.
- Update your EA Workday profile every six months even if you are not actively applying. EA recruiters search the existing pool first before opening external requisitions.
- If you previously applied to EA and were rejected, you can reapply to a different role after six months without it counting against you. The Workday system tracks application history but does not automatically disqualify reapplicants.
Interview Culture
BioWare interviews lean craft-first and conversational.
What BioWare Looks For
- Demonstrated craft in a specific discipline. Generalists struggle here; the studio hires for sharp specialization in narrative, combat, encounter, technical art, animation, or systems engineering.
- Genuine passion for role-playing games as a genre, including non-BioWare RPGs. Strong candidates can articulate what Larian, Obsidian, FromSoftware, CD Projekt Red, and Owlcat each do well and where BioWare differs.
- Shipped credits or substantive personal work. Mod credits for major RPGs count. Indie game credits count. Game jam work counts if it shows finished, polished output.
- Comfort with cinematic dialogue pipelines. BioWare's identity is built around long, voiced, cinematically staged conversations, which is a specific production discipline most studios do not practice at this scale.
- Resilience and clear-eyed realism about studio conditions. The 2023 layoffs are recent, the next Mass Effect is years away, and Veilguard's reception was mixed. Candidates who understand the situation interview better than those who do not.
- Willingness to relocate to Edmonton or work hybrid from Edmonton. Fully remote roles are rare. The Alberta tax-credit anchor and the post-pandemic in-office push at EA mean physical presence matters for most positions.
- Strong writing samples for any narrative or design role. The bar for prose, voice, and character work is high, even for systems designers who only occasionally write.
- Engineering candidates who can read and modify large unfamiliar codebases. Frostbite is a complex engine and incoming engineers need to ramp on a mature codebase quickly.
- Cross-discipline empathy. Designers who can talk to engineers about budgets, engineers who can talk to writers about beats, artists who understand technical constraints. Siloed specialists struggle in BioWare's small post-layoff team.
- Long-term thinking. The next Mass Effect is a multi-year commitment. Candidates who treat the role as a stepping stone do not advance.
Frequently Asked Questions
Is BioWare still hiring after the 2023 and 2024 layoffs?
Where is BioWare based and is remote work an option?
What ATS does BioWare use?
How important are shipped game credits for getting hired?
What game engine does BioWare use?
What was the impact of the August 2023 layoffs?
How was Dragon Age: The Veilguard received?
When will the next Mass Effect ship?
Is Edmonton a viable city to relocate to?
What is the salary range for BioWare roles?
Is there a union at BioWare?
How does BioWare compare to peer RPG studios as an employer?
Open Positions
BioWare currently has 2 open positions.
Related Resources
Related Articles
Sources
- EA Careers - BioWare Studio Page —
- BioWare Official Studio Site —
- BioWare 2023 Layoffs Coverage - Game Developer —
- Star Wars: The Old Republic Transition to Broadsword Online Games —
- Dragon Age: The Veilguard Reviews Aggregator - Metacritic —
- EA Q3 FY25 Earnings Call - Veilguard Performance Commentary —
- Electronic Arts Acquisition of BioWare and Pandemic - 2007 Press Release —
- Game Developer Salary Survey 2024 —
- Alberta Made Digital Media Tax Credit —
- BioWare General Manager Gary McKay Studio Update Blog —
- Larian Studios Baldur's Gate 3 Game of the Year 2023 - The Game Awards —
- Workday Candidate Experience Documentation —