Key Takeaways

  • 75% of U.S. employers use automated applicant tracking systems to screen resumes before a human reviews them (Harvard Business School & Accenture, 2021)
  • The most common ATS failures are missing keywords, incompatible formatting, and incorrect file types
  • ResumeGeni scores your resume across 8 parsing layers — modeled on the same steps enterprise ATS platforms like Workday, Greenhouse, and Taleo use to evaluate candidates

How ATS Resume Scoring Works

Applicant tracking systems parse your resume into structured data — extracting your name, contact info, work history, skills, and education — then score how well that data matches the job requirements. Many ATS rejections happen because the parser couldn't extract critical fields, not because the candidate wasn't qualified.

LayerWhat It ChecksWhy It Matters
Document extractionFile format, encoding, readabilityCorrupted or image-only PDFs fail immediately
Layout analysisTables, columns, headers, footersMulti-column layouts break field extraction
Section detectionExperience, education, skills headingsNon-standard headings cause sections to be missed
Field mappingName, email, phone, dates, titlesMissing contact info is a common cause of immediate rejection
Keyword matchingJob-specific terms, skills, certificationsKeyword overlap affects recruiter search visibility and ATS scoring
Chronology checkDate ordering, gap detectionReverse-chronological order is expected by most ATS
QuantificationMetrics, numbers, measurable outcomesQuantified achievements help human reviewers and some scoring models
Confidence scoringOverall parse quality and completenessLow-confidence parses get deprioritized in results

Frequently Asked Questions

Is ResumeGeni free?
Yes. ResumeGeni is currently in beta — ATS analysis, scoring, and initial improvement suggestions are free with no signup required. Full guidance and saved reports may require a free account.
What file formats are supported?
PDF, DOCX, DOC, TXT, RTF, ODT, and Apple Pages. PDF and DOCX are recommended for best ATS compatibility.
How is the ATS score calculated?
Your resume is processed through an 8-layer parsing pipeline that extracts structured data the same way enterprise ATS platforms do. The score reflects how completely and accurately your resume can be parsed, plus how well your content matches common ATS ranking criteria.
Can ATS read PDF resumes?
Yes, but not all PDFs are equal. Text-based PDFs parse well. Image-only PDFs (scanned documents) and PDFs with complex tables or multi-column layouts often fail ATS parsing. Our analyzer will flag these issues.
How do I improve my ATS score?
Focus on three areas: use a clean single-column format, include keywords from the job description naturally in your experience bullets, and ensure all sections (contact, experience, education, skills) use standard headings.

ATS Guides & Resources

Built by engineers with 12 years of experience building enterprise hiring technology at ZipRecruiter. Last updated .

Design Manager

Gsgcareers · Massachusetts - Remote

Who We Are: 

Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers.  The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay. 

The Challenge:

Ghost Story Games is seeking a talented Design Manager to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique in its bold, creative vision, Judas is also built upon novel technology by which the visual world, gameplay, and story unfolds in meaningful, dynamic ways. The result is a significant and personal journey adapted to each player’s experience and offers a new approach to the art and storytelling of video games. 

 

As the Design Manager, your core challenge is to act as a contributor for the gameplay of Judas. You will be responsible for weaving together our dynamic narrative, deep rogue-lite mechanics, and other emergent, interconnected game systems. Success in this role means ensuring these complex elements feel like a single, seamless, and deeply rewarding player experience. This is a crucial role focused on the holistic integration and balancing of our core design pillars to deliver a truly groundbreaking game. 

 

What You'll Take On: 

  • Manage Design Team personnel.
  • Collaborate with technical and systems design leads on tasking for those groups.
  • Create and maintain clear, concise design documentation that articulates system functionality. 
  • Work hands-on in Unreal Engine 4 (UE4) to prototype, build, and iterate on systems using Blueprint scripting. 
  • Collaborate closely with Engineering, Art, Narrative, and QA to ensure the cohesive and successful implementation of gameplay features. 
  • Champion the player experience, ensuring your designs are intuitive, engaging, and support a wide variety of playstyles. 
  • Actively participate in playtests, gathering feedback and iterating on designs to achieve the highest possible quality. 
  • Proactively identify design challenges and propose effective, innovative solutions that push creative boundaries. 
  • Act as a strong advocate for the player experience, ensuring your designs are intuitive, engaging, and align with the overall vision of Judas. 
  • Contribute significantly to design discussions and the evolution of design practices, fostering a studio culture of knowledge-sharing.

 

What You Bring: 

  • 5+ years of professional systems design experience on AAA titles. 
  • Shipped at least one AAA game in a systems design capacity. 
  • Proven expertise in designing and implementing core gameplay loops, progression systems, and player-facing mechanics. 
  • Strong proficiency with Unreal Engine (UE4/UE5), particularly in-engine implementation and Blueprint scripting. 
  • A proactive, self-motivated work ethic, with a strong sense of ownership and the ability to operate with autonomy. 
  • Excellent communication and collaboration skills, with the ability to articulate complex design concepts clearly. 
  • A deep passion for creating emergent, systems-driven gameplay and narrative-rich experiences. 
  • Understanding of telemetry and its uses within game development to validate implementations. 
  • As a senior team member, you lead by example and demonstrate a willingness to mentor others. 

 

Great to Have: 

  • Passion for narrative-driven First-Person Shooters. 
  • Scripting proficiency within Unreal Engine (e.g., advanced Blueprint usage) is a plus. Experience with C++ is a bonus. 
  • Direct experience with roguelike/roguelite or immersive sim genres. 
  • Experience designing systems that enhance replayability and emergent outcomes.
  • Familiarity with content tracking tools (e.g., JIRA, Confluence, Hansoft) or version control systems (e.g., Perforce). 

#LI-Remote

The pay range for this position in Massachusetts at the start of employment is expected to be between $130,000 and $170,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
 
Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

When Applying For This Position: 

Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative

Please be aware that Ghost Story does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Ghost Story also does not engage in any financial exchanges during the recruitment or onboarding process, and the Ghost Story will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing exercise. Ghost Story’s in-house recruitment team will only contact individuals through their official Ghost Story email addresses (i.e., via a ghoststorygames.com email domain). If you need to report an issue or otherwise have questions, please contact [email protected] 

As an equal opportunity employer, Ghost Story Games, LLC (“Ghost Story”) is committed to fostering and celebrating the diverse thoughts, cultures, and backgrounds of its talent, partners, and communities throughout its organization. Consistent with this commitment, Ghost Story does not discriminate or retaliate against any employee or job applicant because of their race, color, religion, sex (including pregnancy, sexual orientation, and gender identity), national origin, age, disability, and genetic information (including family medical history), or on the basis of any other trait protected by applicable law. If you need to report a concern or have questions regarding Ghost Story’s equal opportunity commitment, please contact [email protected]