Key Takeaways

  • 75% of U.S. employers use automated applicant tracking systems to screen resumes before a human reviews them (Harvard Business School & Accenture, 2021)
  • The most common ATS failures are missing keywords, incompatible formatting, and incorrect file types
  • ResumeGeni scores your resume across 8 parsing layers — modeled on the same steps enterprise ATS platforms like Workday, Greenhouse, and Taleo use to evaluate candidates

How ATS Resume Scoring Works

Applicant tracking systems parse your resume into structured data — extracting your name, contact info, work history, skills, and education — then score how well that data matches the job requirements. Many ATS rejections happen because the parser couldn't extract critical fields, not because the candidate wasn't qualified.

LayerWhat It ChecksWhy It Matters
Document extractionFile format, encoding, readabilityCorrupted or image-only PDFs fail immediately
Layout analysisTables, columns, headers, footersMulti-column layouts break field extraction
Section detectionExperience, education, skills headingsNon-standard headings cause sections to be missed
Field mappingName, email, phone, dates, titlesMissing contact info is a common cause of immediate rejection
Keyword matchingJob-specific terms, skills, certificationsKeyword overlap affects recruiter search visibility and ATS scoring
Chronology checkDate ordering, gap detectionReverse-chronological order is expected by most ATS
QuantificationMetrics, numbers, measurable outcomesQuantified achievements help human reviewers and some scoring models
Confidence scoringOverall parse quality and completenessLow-confidence parses get deprioritized in results

Frequently Asked Questions

Is ResumeGeni free?
Yes. ResumeGeni is currently in beta — ATS analysis, scoring, and initial improvement suggestions are free with no signup required. Full guidance and saved reports may require a free account.
What file formats are supported?
PDF, DOCX, DOC, TXT, RTF, ODT, and Apple Pages. PDF and DOCX are recommended for best ATS compatibility.
How is the ATS score calculated?
Your resume is processed through an 8-layer parsing pipeline that extracts structured data the same way enterprise ATS platforms do. The score reflects how completely and accurately your resume can be parsed, plus how well your content matches common ATS ranking criteria.
Can ATS read PDF resumes?
Yes, but not all PDFs are equal. Text-based PDFs parse well. Image-only PDFs (scanned documents) and PDFs with complex tables or multi-column layouts often fail ATS parsing. Our analyzer will flag these issues.
How do I improve my ATS score?
Focus on three areas: use a clean single-column format, include keywords from the job description naturally in your experience bullets, and ensure all sections (contact, experience, education, skills) use standard headings.

ATS Guides & Resources

Built by engineers with 12 years of experience building enterprise hiring technology at ZipRecruiter. Last updated .

Lead Lighting Artist - Art - Hybrid/Remote (UK)

Firesprite · United Kingdom, Remote

Firesprite is a visionary game development studio based in the heart of Liverpool.

Proud to be an integral part of the PlayStation Studios family, we create showcase games that take players on thrilling journeys, with memorable characters, captivating narratives, and shared moments of excitement. Our commitment to the core values of Inclusivity, Bravery, Responsiveness, and Entrepreneurialism is a key driving force behind our work culture.

 

Role Overview:

We are seeking a talented Lead Lighting Artist to join our team. Collaborating with Art Director, Cinematography Director and other Art Leads, the Lead Lighting Artist will be responsible for overseeing all aspects of lighting production and processes and to collaborate and empower the lighting team to succeed in achieving our ambitions for a game with best-in-class Lighting filled with atmosphere, tone, and mood!

Our ideal candidate not only has an expert grasp on the artistic craft and technical understanding of real-time Lighting, but also carries a well-rounded view of the craft and how it relates to overall game production, is a manager with a focus on team development and people-first approach, and above all else, possesses a passion for immersive gameplay and cinematic experiences, the ability to inspire and share their hard-earned expertise!

What you'll be doing:

  • Work with Art and Cinematography Direction to bring the Project Pillars to life through pushing for visual excellence and technical compliance for Lighting in an Unreal Engine based pipeline.
  • Lead the Lighting team through maintaining consistency across the department providing direction and feedback, ensuring all team members understand their role in the department and know what is expected of them.
  • Oversight of all lighting content including completion of production deliverables from initial previs to final polish pass.
  • Oversee the lighting production and creative processes, pipeline and methodology and able to combine Art Direction goals and Team goals into an actionable plan for the success of the team and project.
  • Collaborate and drive for solutions for purpose driven and scalable Lighting tooling, pipelines and technical standards with Lighting and Tech teams.
  • Assume ownership of critical lighting systems and features, through collaborating in aligned development with other teams, continued maintenance and evolution of features and knowledge sharing within the lighting team and wider teams.
  • Collaborate with other teams including Environment Art, Level Design, VFX, Cinematics and Tech Art to define collaborative processes that advances and enrich both narrative, gameplay and visual goals for the project.
  • Work closely with the Lighting team as a people-focused manager through mentorship and coaching for team members including but not limited to 1:1s, career and craft development, performance evaluations, and goal-setting exercises.
  • Manage external co-development teams through reviewing technical and visual aspects of lighting work and providing feedback and oversight
  • Maintains current industry knowledge and possesses strong technical understanding of best-of-class game lighting, tools, techniques and workflows and shares findings.

What we're looking for:

  • Experience in shipping multiple projects on major platforms.
  • Portfolio should showcase an expert grasp on the craft of creating compelling visuals through lighting, as well as a gamut of experience in lighting for environments, characters and cinematics.
  • Experience in production management processes and methodologies.
  • Excellent production experience and understanding of Physically Based Rendering pipeline and good understanding of HDR pipelines.
  • Expert proficiency and production experience lighting within a game engine (preferably Unreal Engine 4 or 5) and excellent understanding of tools, technologies and development & implementation of efficient and optimized lighting systems/pipeline and post-process effects.
  • Excellent understanding of fundamentals of light, colour and value, visual compositions and photographic or cinematography techniques in relation to their application in games.
  • Strong collaborative nature, proactive, self-motivated, and able to work with minimum direct supervision.
  • Experience with mentorship, guidance and skills development.
  • Expert grasp on communications and organisational skills.
  • Open to criticism but also possessing an excellent capacity to solve both creative and technical problems.

Desirable skills:

  • Previous leadership or equivalent experience.
  • Good experience with DaVinci Resolve.
  • In-depth understanding of Blueprints or other tools.
  • In-depth knowledge and experience with Shaders, Materials, Profiling, and technical aspects of game art.
  • Good experience in mentoring and guiding members from internal and external teams

Benefits:

  • Discretionary bonus opportunity
  • Hybrid Working (within Flexmodes)
  • Private Medical Insurance
  • Dental Scheme
  • 25 days holiday per year
  • Access to cycle garage and showers

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Firesprite is proud to be an equal opportunity employer, with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief and marriage and civil partnerships.